Click here for
covers
Released:
1983
Publisher:
Artic Computing Limited
Platform:
Sinclair Spectrum 48k
Programming,
Art & SFX: Jon Ritman
Music:
Guy Stevens
History:
Having recently seen Ultimates Jet
Pack & Pssst I decided to go for some
cute graphics, Sinclair was touting the
idea of an electric car at the time and I
had also seen Burger Time on a Mattel
platform. I used the basic gameplay of
Burger Time with the story warped around
the electric car. I spent a lot of
trouble with animating and avoiding the
dreaded spectrum colour clash and at the
time it was one of the smoothest games
ever. I also started to develop games on
a more sophisticated platform I
joined two spectrums and 3 microdrives
and started assembling on one spectrum
and running the game on the other, this
meant my games could be bigger although
in practice I used the extra space to
store animation frames. This was one of
the first games to play music throughout
the game (it drove you mad though
thanks Guy). It also marked my becoming a
full time games programmer, finally
leaving my job at Radio Rentals. I got at
least one very nice review and it sold
around 7000. Bare Bovver was the first of
my games to get any proper advertising,
we tried to be clever, putting full page
advertising without text in the magazines
for a couple of months I can
remember going in to a games shop and
hearing two people at the counter
wondering what the game was. The whole
deal fell apart when the publishers
failed to get the game on the shelves for
several months. It was my last game for
Artic Computing.
Next
|